Designed using Foundry D&D 4.0.3
Tinker, Tailor, Goblin, Die is a 1- to 2-hour adventure designed by Kat Kruger for five 2nd-level characters. The adventure features social interaction, exploration, and combat. Scaling suggestion are included for weaker or stronger parties.
Background
Rhogar Drachedandion (RO-gar DRAK-uh-DAN-dee-on) was an eccentric and well-traveled dragonborn merchant who recently passed away. He spent his lifetime accumulating furnishings from around the realms and across the planes with which to decorate his mountaintop manor house.
Although he acquired a great wealth in possessions, he had a dearth of friends or even those he would call acquaintances. For in the valley below his vast estate is the little hamlet of Harborage, home to goblins who have taken refuge from hostility to resettle the area in peace. They feared the dragonborn merchant and would shutter themselves away whenever he came down from the mountain.
Upon his death, the Drachedandion Estate fell into disrepair for many years until a halfling rogue stumbled upon it. After attempting to loot the manor of some of its treasures and being met with a ghostly presence, he turned his attention to Harborage. There, he forged a property deed that transferred ownership of the estate to a tinkerer goblin for a modest sum of gold.
The adventures are hired to explore the manor before its new owner - the goblin tinkerer - moves in. She's afraid the mean old dragonborn may have left traps in the manor, or worse. As the adventures make their way through the manor, they encounter four creatures - a mimic, an awakend tree, a suit of animated armor, and a gargoyle. They may also encounter Rhogar's ghost.