interface RegionData {
    _id: string;
    name: string;
    color: string;
    shapes: BaseShapeData[];
    behaviors: Collection<BaseRegionBehavior>;
    flags: object;
}

Properties

_id: string

The Region _id which uniquely identifies it within its parent Scene

name: string

The name used to describe the Region

color: string

The color used to highlight the Region

shapes: BaseShapeData[]

The shapes that make up the Region

behaviors: Collection<BaseRegionBehavior>

A collection of embedded RegionBehavior objects

flags: object

An object of optional key/value flags