interface RenderedEffectSourceLayer {
    active: boolean;
    reset: boolean;
    suppressed: boolean;
    mesh: PointSourceMesh;
    shader: AdaptiveLightingShader;
}

Properties

active: boolean

Is this layer actively rendered?

reset: boolean

Do uniforms need to be reset?

suppressed: boolean

Is this layer temporarily suppressed?

mesh: PointSourceMesh

The rendered mesh for this layer

shader: AdaptiveLightingShader

The shader instance used for the layer