The initial values of the shader uniforms.
Static
classStatic
pausableStatic
batchStatic
batchStatic
reservedStatic
nullA null UVs array used for nulled texture position.
Static
_batchStatic
_batchStatic
depthThe depth shader class associated with this shader.
Static
defaultStatic
CONTRASTContrast adjustment
Static
SATURATIONSaturation adjustment
Static
EXPOSUREExposure adjustment.
Static
batchThe batch renderer to use.
Static
batchThe batch generator to use.
Static
Protected
_vertexThe vertex shader source. Subclasses can override it.
Static
Protected
_fragmentThe fragment shader source. Subclasses can override it.
Static
Private
#FRAG_The fragment shader header.
Static
Private
#FRAG_Fragment shader body.
Static
Private
#FRAG_Fragment shader body for debug code.
The depth shader associated with this shader. The depth shader is lazily constructed.
The plugin name associated for this instance, if any. Returns "batch" if the shader is disabled.
Activate or deactivate this sampler. If set to false, the batch rendering is redirected to "batch". Otherwise, the batch rendering is directed toward the instance pluginName (might be null)
Pause or Unpause this sampler. If set to true, the shader is disabled. Otherwise, it is enabled. Contrary to enabled, a shader might decide to refuse a pause, to continue to render animations per example.
Static
batchStatic
batchStatic
vertexStatic
fragmentStatic
ADJUSTMENTSThe adjustments made into fragment shaders.
Protected
_configureProtected
One-time configuration that is called when the depth shader is created.
The depth shader
Protected
_configurePrivate
#createCreate the depth shader and configure it.
Static
batchStatic
_preStatic
_packStatic
initializeStatic
createStatic
registerStatic
createA factory method for creating the shader using its defined default values
The shader definition which powers the TokenRing.