The speed multiplier applied to animation. 0 stops animation.
The initial values of the shader uniforms.
Static
defaultDefault uniforms for a specific class
Static
COMPUTE_Compute the weather masking value.
Static
FRAGMENT_Compute the weather masking value.
Static
commonCommon uniforms for all weather shaders.
Static
vertexThe raw vertex shader used by this class. A subclass of AbstractBaseShader must implement the vertexShader static field.
Update the scale of this effect with new values
The desired scale
Protected
_configureStatic
OCTAVESStatic
FOGStatic
createStatic
fragmentStatic
create
Fog shader effect.