Squadron
Quickly create marching orders or formations for your tokens. Easy jump in and out of your formation or halt others from following you.
Usage
Most of the functionality of Squadron is contained within a button added to a token's right click HUD and has three states of operation, which are detailed below.
Default (No Formation)
Dragging (with or without modifiers) the icon onto the desired leader token will create a squadron according to the table below or clicking the "Choose" button will prompt the user to click on the token they wish to follow.
Drag Modifier | Grid Snap | Never Pause | Elevation | Mode |
---|---|---|---|---|
(none) | ✔️ | ✖️ | ✔️ | Formation: keeps the follower in this relative orientation as their leader moves. |
CTRL | ✖️ | ✔️ | 🟰 | Linked: mirrors their leaders movements and maintains their relative position during rotations. Useful for mounting or riding vehicles |
ALT | ❔ | ❔ | ❔ | Advanced: Opens the squadron configuration dialog with indicated leader pre-targeted. |
Leave Formation
While following, this button now controls leaving the formation entirely (i.e. stop following). This restores the Follower to the default state and will not respond to any previous Leader's movements.
Rejoin Formation
If a token that is currently in formation or following a leader moves on its own accord (not triggered by its leader moving), then the Follower token will be placed in a "paused" state and will not respond to its Leader's movements. This will also occur (optionally) if the movement required to stay in formation intersects a movement blocking wall. Clicking rejoin formation will cause the Follower to resume following its Leader in formation.
For example, if a group is in formation crawling through a dungeon and enters a room, it is likely that each member of the group will go off and search or investigate their own thing. Once the room as been cleared of monsters or searched, and the group is ready to move on, each follower will simply click Rejoin Formation and will fall back in line with their Leader in the previous formation.
Troubleshooting Utilities
Included with Squadron is a single API command, `squadron.disband` that will remove ALL squadron data from tokens on the current scene (default) or on ALL scenes with `squadron.disband(true)`. In the unlikely event that Squadron breaks down, garbage follower/leader data may be left on tokens and can be removed using this command.