They were always there. In most cases, they would rise to become the dominant races of the world. One would have to be blind to not see the humanoids that rule over most of the world of Everglow. The ponies always called them all humans, and, perhaps, they had a point. Most of them were born the same way, at the hands of the same Author.
Elves, Humans, Halflings, Kitsune, Kobold and more come to vibrant life, living in the same world and rubbing elbows with their fey kindred. You'll also find new wizard schools and ways of casting magic that let otherworldly beings step in for you, keeping you safe in dangerous battles.
Masters of domestication, more animal companions await service at your side with the brightest smiles and deepest scowls such beasts can manage. Alongside new items, spells, and more feats than a stick can be shaken at, this book brings a bit of everything for your adventures in Everglow.
New and exciting skill feats to show off your skills in new ways, often in the middle of battle. Use your Acrobatics, Athletics, Survival, and other skills.
Summons(PF2)
While new spells to summon things have been added for PF2 and 5E, PF2 offers new ways to play a summoner whose primary profession is calling things to the battlefield to command the situation and tilt things towards your side in battle. With new feats, wizard schools, and incarnate spells over a wide variety of spell ranks, be prepared to call on new assistance.
Class Archetypes(PF2)
Be a Cannon Fodder swashbuckler that wades thick into battle and makes it look good, or a Pantheist cleric that praises all the gods of your people without picking a favorite.
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Feats: 112
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Equipment: 17
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Spells: 31
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Companions: 5
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7 new deities