Description
Creates a perceived scenes of parallax and depth of motion to tiles, based on the retaliative position of the canvas view.
Mesh Parallax Mode
The tile mesh is moved relative to the game world. Assets used from Forgotten Adventures
Texture Parallax Mode
Where the tile mash stays static, and the textures UV coordinates are manipulated. In this example multiple tiles are stacked atop each other with different parallax factors set to create a sense of depth, along with the y-axis being locked. Texture used in this example where made by Vicente Nitti (@vnitti), and can be found here.