If you have an issue/problem when running midi-qol is is almost certainly a midi-qol issue. Do not raise a ticket on the dn5e github until you have verified that the issue is present without midi-qol installed. The dnd5e guys have more than enough work to do without diagnosing midi issues as well. Rather go to the midi discord or raise an issue on the midi-qol gitlab site.
- MidiQol v12.4.27 is compatible with dnd5e 4.2+. It requires foundry v12 and updated dae to work.
- 11.6.8 - requires dnd5e 3.3+ and leverages dnd's damage calculation/application.
Any issues with damage calculation/application are midi-qols's and not dnd5e's. Raise the issue on the midi discord rather than with the dnd5e team. - 11.5.0 requires dnd5e v3.3+
- 11.4.25+ are compatible with foundry v12. There are certain to be bugs so only use v12 for testing not actual game play.
- 11.4.14 is the first non-beta release of midi-qol for dnd5e 3.0. There are likely to still be issues, but it has been used for real sessions. It requires dnd5e 3.0 to activate
- To revert to the dnd5e 2.4.1 compatible version uninstall midi-qol and reinstall it. You must make a bakeup of your 2.4.1. world before moving to dnd5e 3.0+ to be able to go back to dnd5e 2.4.1
Midi-qol provides combat automation with almost all features being optional.
- Auto roll attacks and damage rolls
- Auto roll saving throws and/or prompt players/GMs to roll saving throws.
- Automatically check hits
- Automatically apply damage to targets taking into account damage immunities
- Automatically apply active effects to targets
- Automatically apply/remove concentration.
- Many "special duration" settings to expire effects
- Many flags to alter roll behaviour
There are lots of other features and you should read the readme for more information