
This module adds content from the Travelers & Outsiders (Root: The RPG) Book to be used with the Core Book (Root: the RPG) Module, the Root: the RPG Quickstart module, and the Powered by the Apocalypse system package.
Travelers & Outsiders (Root: The RPG) Book
As the War rages on, new factions take interest in the Woodland's resources. The Riverfolk Company sends trade boats up and down the rivers; the Lizard Cult makes a new push for converts; the Grand Duchy digs tunnels to seize new territory; and the Corvid Conspiracy toils to claim ill-begotten gains from the foolish. Who are these new factions? And what do they have in store for the Woodland?
Travelers & Outsiders is a supplement for Root: The Roleplaying Game, the officially licensed tabletop RPG based on the award-winning Root: A Game of Woodland Might and Right board game by Leder Games - that expands the core game to include the first 4 expansion factions!
Here's what you'll find inside the book:
- 10 new playbooks, expanding the types of vagabonds you can play to include pirates, raiders, scholars, heretics, raconteurs, and more.
- 4 new expansion factions - The Riverfolk Company, Lizard Cult, Grand Duchy, and Corvid Conspiracy - for you to add to any campaign.
- Dozens of expanded moves and tags, including weapons skills, roguish feats, natures, drives, connections, equipment tags, and pre-made gear.
- Robust faction turn mechanics that bring the setting to life as factions seize holdings, build structures, and plot mischief across the Woodland.
- 2 new clearings - Heartwood and Sundew Bend - that focus on adventures involving the new expansion factions and their conflicts.
Module Features
- Adds New mechanics for Masteries & Species Moves
- Journal Entries for the entire contents of the book.
- Scenes pre-configured High-resolution versions of the original maps with tiles for the clearings: dominant species, The Marquisate, The Eyrie Dynasties, and The Woodland Alliance.
- All the new rollable tables from the book
- The following pre-made Items:
- All the new Equipment from the book
- All the Master Moves
- All the new Reputation, Species, Weapon Skill, and Special Moves
- All the new Drives, Natures, Roguish Feats
- The Heartwood clearing, NPCs, and moves
- The Sundew Bend clearing, NPCs, and moves
- The New Playbooks:
- The Champion
- The Chronicler
- The Envoy
- The Exile
- The Heretic
- The Pirate
- The Prince
- The Raconteur
- The Raider
- The Seeker
- all the Playbook Moves, Connections, Backgrounds for the included Playbooks




Requirements
Prerequisites Foundry VTT packages to use this module:
- The Powered by the Apocalypse (PbtA) System package, created by Asacolips
- The Root: the RPG Quickstart module
- The Core Book (Root: the RPG) module
How To
- Start a new world using the PbtA system.
- Ignore the popup from PbtA and activate the module.
- The content will appear in your compendiums and can be used from there or imported into the other directories.
Issues and Troubleshooting
If you encounter an issue with this module, please use the MetaMorphic Support Portal. A changelog can similarly be found here.