Easy Timekeeping implements simple timekeeping without any fuss or complicated features. It's a lightweight, customisable, and easy to use timekeeping tool for any game. While general purpose, this module does have default settings and some features that make it particularly suited to the Dragonbane game system. However, those features are options that are turned off by default, and the Dragonbane system is not a dependency of Easy Timekeeping.
Easy Timekeeping has the following main features:
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The GM is always in control of the passage of time. At present, time is tracked independently of Foundry's world time, though I am planning an optional integration with that in a future release.
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Media buttons allow the GM to quickly change the time by configurable small and large jumps. By default these are set to 15 minutes for small changes and 6 hours for large, but these can be changed in the module settings.
- All time control buttons on the UI have keybindings, but they are unset by default. If you want to use keyboard shortcuts, you can assign keys in the Foundry Configure Controls menu.
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An optional daylight cycle provides configurable automation of scene lighting. Note that the daylight cycle is disabled by default. Turn it on in the module settings. Once enabled, it is active for every scene in your world. To disable daylight cycles for a single scene, use the Foundry Darkness Level Lock setting in the scene lighting configuration.
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By default, players see the exact time of day, though this can be changed. You can tell them nothing, show them the fuzzy time, or only show them the exact time at predefined intervals using a feature that posts the time to game chat at predefined intervals.
- Special modes for Dragonbane fuzzy time showing the current stretch, shift, day, and week in both text and and visual form.
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An API allows most features to be controlled from macros, such as setting the time, incrementing or decrementing the time, querying the current time, and posting the time to chat. All API functions are fully documented on the GitHub page.
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You can configure the system to automatically post a reminder of the time to the game chat:
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Time change events allow further automation. There is a hook for world scripts, and the ability to specify a time change handler macro through the module settings (requires GM permissions). This allows you to develop scripted events that occur in response to the passage of time, or that take place only at certain times of day.