If you're a GM who likes to homebrew, maybe you've come up with a cool new kind of ammunition or a neat piece of clothing that doesn't really fit into one of the existing types within its category. With this module, you can customize these aspects of the Cyberpunk RED system and add new item types within these categories to more accurately represent your homebrew items!
While this module is quite flexible and powerful in its ability to customize the CPR system, it does not contain a detailed knowledge of what is being customized, so you may have mixed results attempting to change configurations outside of the recommended set. Using this module may involve some amount of experimentation, so always make sure to take backups of your world!
If you encounter an issue please feel free to log a Github issue against this project.
How to Use
The entire interface for this module lies within the Foundry Settings menu. To configure customizations for your world, navigate to the module settings and open the "Customization Configuration" menu. From there, you can add as many customizations to your world as you would like.Recommended Customizations
The customizations listed here have been lightly tested and probably won't break your game. If you're feeling up for it, you can enable "Allow All Configuration Sets" to enable configuring other aspects of the system. Do so at your own risk, and be aware things may not behave as you expect.Clothing
New clothing styles and clothing types can be added via theclothingStyle
and clothingType
configuration sets respectively. Once added, these will be available in the settings for clothing items.Ammo
Similarly to clothing, new types and varieties can be added via theammoType
and ammoVariety
sets respectively. Once created, you will have to modify any weapons you want to be compatible with your new ammo variety.Weapons
You can add new weapon types via the weaponTypeList
configuration set. This doesn't seem to be very meaningful, since DV tables and skills are still configured separately.
Cyberware
You can create new categories for cyberware with the cyberwareTypeList
configuration set. When cyberware using the new category is installed into a character, it will show up under its own heading.
Item Price
Cyberpunk RED prices not offering enough flexibility for you? You can add a new price category via the itemPriceCategory
configuration set. In order for it to be recognized by the system, you must also add an entry to the itemPriceCategoryMap
set with an identical key and the minimum value an item must be to be considered that price category.
For example, to add a category "Semi-Premium" for items costing from 250-499eb, create an entry in itemPriceCategory
with key semiPremium
and value Semi-Premium
. Then, using that same key semiPremium
, create an entry in the itemPriceCategoryMap
and the minimum numeric value 250
as the value.
Skills
While the system already supports custom skills via Skill items, by default these cannot be used e.g. as weapon skills, and they must be placed into an existing skill category. The skillCategories
configuration set allows you to create a new skill group for your skills. Skills placed into this category will then appear in that new category on character sheets. You must also add this category to skillCategoriesForWeapons
if you want it to be usable as a weapon skill.