Thank you for your interest in selling premium Foundry VTT content! We want selling content for Foundry VTT to be easy, so here's some information that can help you:
Self-Publishing
As part of our End User License Agreement you are allowed to create, publish, and sell content that is designed for Foundry Virtual Tabletop without any need for additional agreements, contracts, or fees. You can create a game system, add-on module, or pre-built world that can be packaged for distribution to Foundry VTT users.
This is the easiest option which may be suitable for smaller or independent creators who want the freedom and autonomy to create and publish their own content however or wherever they wish. This option doesn't require any agreement documents between us, you can simply do it.
Important: This option is not secured by our Premium Content System which prevents users who have not purchased your content from installing it and does not get formally announced to our Discord community.
Premium Content Partnership
If you would like your content protected by our Premium Content System we have lots of great options available whether you want to sell through marketplaces like DriveThruRPG, Itch.io, your own web store, or even through Patreon!
Users who purchase your content will be granted a content key that will let them install your module directly in Foundry VTT and prevent other users from accessing it. If you make your content available through Patreon you can select the tiers that should have access to each package and your users will be able to link their Patreon account to their Foundry account to get access to all of the content their tier entitles them to.
You’re able to mix-and match how you want to provide content as well. If you’d like to sell some modules for a one-time fee or make them available to your Patrons you can do that easily.
To find out more about how things work, check out a copy of our Premium Content Agreement, and learn about the small fee we charge for using our Premium Content System please reach out to us.
The following FAQs are intended for publishers who are using our Premium Content System:
A Module that contains one or more Compendium Packs is a great way to distribute your content. For instance, if you created some audio content, a Module that includes a Compendium of Playlists would be a great way to distribute your work. Using this method, the latest version of your content is stored and updated in a single location. Users can then easily access that content within any World by enabling the Module.
For more complicated content, such as finished Scenes with Tokens placed in them or even complete, pre-packaged adventures, an Adventure Compendium Pack is a great solution to distribute your content.
Before Adventure Compendium Packs were implemented, content creators often created and distributed pre-packaged Worlds. This approach is no longer recommended.
For more information about how to package your content into a Module, please see our Content Packaging Guide.
Whether you're using our Patreon integration, DriveThruRPG, or selling in your own web store here's the workflow to release a new module for sale on Foundry VTT:
- Create the module. You can reach out to us for recommendations on contractors who can handle this work or if you'll be working on the module you should check out our Content Packaging Guide which breaks down how to make a Foundry VTT module and check out our guide on using the Adventure Documents to make it easy for your customers to use your content in their world.
- Get a Package page. Ensure that you're logged into an account that is part of your Content Provider and submit your package to us here. Make sure that you check the "Is this premium content" option and select your Content Provider from the dropdown. You can see all of the packages you can manage by logging into the website and visiting your account's Packages page.
-
Upload the module. Once the module is finished and the Package page is filled out you'll want to upload the module. If we're hosting it for you, you can upload the module using our Upload Tool. This will automatically add a release for the module. If it hasn't been approved it won't be available for installation just yet, but once it has any update you upload using the Upload Tool will be immediately available.
Make sure your
module.json
is configured correctly before you upload it. If there are any issues with your module, the Upload Tool will let you know and either you or your developer can make a change to fix it and re-upload. If you're not sure what's happening feel free to reach out to us. - Get content keys. If you're only selling content through Patreon, DriveThruRPG, or you're using our API to generate Content Keys you can skip this part. If you're distributing Content Keys to users from a pool on your web store, through a marketplace like Itch.io, or to backers using a tool like Backer Kit you can reach out to us with the ID of your module and we'll get you a pool of keys.
- Release and announce the module. Now for the good part! Let us know that everything is done and we can discuss when you'd like it to go live. We can release a module whenever you're ready and we'll find the nearest free slot in our announcement schedule to share it with our Discord community.
Content providers who have signed a Premium Content Agreement with us can access our key generator to create a pool of sellable public keys and internal testing and promotional keys. Here's how the tool works:
- Select the package you'd like to generate keys for from the Package dropdown.
- Enter the number of public sellable keys you would like to generate in the Keys field.
- Enter the number of test/promotional keys you would like to generate in the Internal Keys field.
- Press the Generate Keys button.
The tool will generate a CSV file for each type of key containing the generated pool which you can then send out to backers, add to a webstore, or give to employees for internal use.
You will only be able to generate Content Keys for a Module that has 25% or less of its key pool remaining. If you need additional keys for something like a Kickstarter please reach out to us.
Make sure that your module.json
is configured correctly. Then, just zip up your module and use our Upload Tool.
The uploader will let you know if there are any issues and either you or your developer can make a change to fix it and re-upload. If you're not sure what's happening feel free to reach out to us.
You'll need a OneBookShelf Authorization Key. Reach out to us and we'll get you one. In the meantime you can check out DriveThruRPG's guide to learn how to set up the product page on their side and connect it to your Foundry VTT module.
It's easy to make your content available to Patrons and you can even control which tiers have access to each of your modules with our Patreon Integration which is part of our Premium Content System. Reach out to us and we can share some information about the Premium Content System and your next steps to get started.
We have an easy to follow guide that walks users through activating their content on the Foundry VTT website and installing it in Foundry VTT.
module.json
be configured?You can learn the basics of how a module.json
should be configured in our Content Packaging Guide. There's only three things you need to make sure are included to make it work with our Premium Content System:
- If we’re hosting the module for you set the
manifest
field to behttps://r2.foundryvtt.com/packages-public/{packageID}/module.json
where{packageID}
is the ID of your package. - Add
"protected": true
as a field. - Ensure there is no
download
field.
In the end, your module should have at least these fields:
{
"id": "your-modules-name",
"title": "Your Module's Name",
"manifest": "https://r2.foundryvtt.com/packages-public/your-modules-name/module.json",
"protected": true
}
Important: Once you’ve added the protected field the module will no longer appear in your Foundry installation. While developing your module, keep "protected": false
and change it at the end when you are ready to release the content.
Absolutely! After you've approved a refund for a user it's easy to revoke their Content Key. If you're not using our API to automatically revoke Content Keys we have an easy to use Key Revoker. Here's how to use it:
- While logged in, go to the Key Revoker.
-
Enter the key you wish to revoke. We only support revoking one key at a time currently.
By default, if you attempt to revoke a key that is already active, it will display an error message informing you that the key has already been used. If you would like to revoke an active key you can check the Revoke Active Key checkbox and it will override the restriction.
- Once a key is revoked successfully, you should see a confirmation message at the top of the screen.
- Repeat the process as needed for any additional keys that you need to revoke.
Absolutely! When your Kickstarter is completed we can supply you with a pool of Content Keys that can be easily distributed to your backers using a service like BackerKit. Check out how to use Content Keys in Backer Kit here. Just be sure that you choose the Code Bank
option in step 5.C and enter the pool of keys that we gave you.
Unfortunately, we don't handle content conversions ourselves but you can reach out to us and we'd be happy to point you to a number of content converters that can help you achieve your goals.
There's a lot of different ecommerce platforms out there with varying levels of ease of use. Here's a breakdown of how you can sell Foundry VTT content on a number of them:
- WooCommerce: We have worked with a developer who has created a plugin for automatically generating a Content Key when a product is sold and emailing it to your customer. Reach out to us and we'd be happy to put you in touch. WooCommerce also has a number of plugins that can be used to distribute Content Keys like Serial Numbers for WooCommerce.
- Itch: Itch.io supports selling Content Keys out of the box so there's no additional integration necessary! You can use the External Keys option and select
Other
to enter a pool of keys that we've generated for you. - Shopify/BigCommerce/SquareSpace: Unfortunately, none of these options have a built-in way of distributing Content Keys or integrating directly with our API but a number of our partners have had success using SendOwl with these platforms which can handle distributing Content Keys when a user makes a purchase of a product on your store.
Yes! If you provide your customers a link in the following format https://foundryvtt.com/me/purchases?key=XXXX-XXXX-XXXX-XXXX-XXXX-XXXX
it will activate the content key on their account if they're logged in.
You will be billed at the end of each calendar quarter for the number of Content Keys which were activated and the amount of Patreon subscription usage during that time period. We send an invoice from Stripe to the email address of your foundryvtt.com account. The invoice is due within 30 days and may be paid by credit card or bank transfer. You aren't charged anything until you have active premium content listed on the website, so no charges are accrued during the onboarding and development period.
We offer a handful of API endpoints for issuing and revoking content keys as well as hosting content on your own servers. If you would like to learn more about our API and how it works please reach out to us and we'll get you access to the developer documentation.